![]() Our Community team will be taking the player feedback and voice of the community, and combining player data and analytics, and actively involve the community in ongoing development.”Ībout This Game CHRONOSHOT is a score-driven sci-fi arena shooting game, with specialized time mechanics. We are also planning on holding regular events based both on player interactivity and new content. “We are dedicating personnel to manage our Community, to regularly communicate via STEAM, Discord, Facebook and other mediums, where we will be gathering player feedback. How are you planning on involving the Community in your development process? A premium shop will be available with items for sale within 1-3 month after entering Early Access.ĬHRONOSHOT will always be a free-to-play game, fully playable by players who don't spend anything.” “We are planning to keep prices unchanged during and after leaving Early Access. Will the game be priced differently during and after Early Access? “The current state is fully functional for the single player experience, which includes leaderboards, progression, and unlocks.” What is the current state of the Early Access version? We have a shop planned as well, which will feature new level packs, and avatar and weapon skins.” We are also going to have the progressions, unlocks, and achievement systems (which are already functional) to be populated with a lot more content. “The full version is planned to include Multiplayer functionality, Tournaments, and many additional optimized levels. How is the full version planned to differ from the Early Access version? ![]() “The estimated time would be 3 months at the earliest, 9 months at the latest.” ![]() The best games are built hand in hand with the players.”Īpproximately how long will this game be in Early Access? “Early Access will bring us invaluable data and insight while we continue to develop major features such as Multiplayer and different game modes such as Survival.Īs we roll out new features such as progression, unlocks, achievements, and new maps, it is vital that we evolve such systems based on both community feedback and player behavior. ![]()
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